Tournament results shall be kept in an ongoing manner.
Unlike previous tournaments, this tournament will not hold a
playoff round.
At the conclusion of the tournament season,
final results will be tabulated and victors shall receive the spoils.
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Coach and team registration, games results, and tournament standings
are kept at the official web site.
Online tools are available at the web site to report standings,
register coaces and teams, and record game results.
Results and registration may be also be reported by phone or
by letter to the commissioners.
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The result for a game shall be reported as soon as possible
following the conclusion of the game.
The submission for each game must include the teams playing,
and for each team the result (win, loss, or tie),
points, casualties, gate, winnings and game comments.
Also the post game fan factor and team rating should be reported for each team.
Here is an example game results submission form
Date
|
| Name
|
| Result
| Points
| Cas.
| Gate
| Winnings
| FF
| Rating
|
| Comments
|
---|
12-18-97
|
| The Necro Knights
|
| W
| 4
| 1
| 14000
| 120000
| 3
| 120
|
| Frankenfurter kills two elves
|
|
| The Swifties
|
| L
| 2
| 0
| 17000
| 90000
| 5
| 116
|
| Ethelred passes for two TDs
|
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The standings in the tournament is calculated by the following formula:
Win 15 points + difference in final score
Tie 10 points
Loss 5 points - difference in final score (minimum of zero points)
All games count toward the tournament, and the results shall be added.
Example: A team submits Win: 2-1; Win: 3-1; Loss: 1-2. Total score 16+17+4=37 points.
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If there are tie scores, the results will be decided by the following factors, in descending order:
- Outcome of common game (if any).
- Total number of wins.
- Total number of touchdowns scored.
- Total number of casualties made.
- Team ratings.
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Winnings and prizes for the tournament will be as follows:
Winner: 200K Gold and + 1D6 to Fan Factor and SPIKE! trophy (with Trophy reroll)
Second Place: 100K Gold + 1 to Fan Factor
Third Place: 60K Gold + 1 to Fan Factor
Fourth Place: 30K Gold + 1 to Fan Factor
Fan Factor increases are in addition to any increase due to the normal Fan Factor roll at the end of the game.
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At the end of the Finals, the Spike! MVP award will be given to the player with the most Star Player Points. Only players from teams in the Tournament are eligible. The player receives 5 SPP's and his team receives +1 to their Fan Factor as a result of his award.
Blood Bowl Rules Revisions
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Players killed during their team's first three games may be replaced by coaches at no cost.
The replacement must be a player of the same or lesser value.
All Star Player Points earned by the killed player are lost. The replacement takes place at the end of the game.
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Players which are seriously injured during their team's first three games do not have to roll on the Serious Injury table or miss additional games.
The player does miss the remainder of the game in which thev are injured.
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All optional rules will be in effect INCLUDING the KickOff table and the Weather table.
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The four minute turnover rule is in effect.
A coach who has not completed the movement of their players in the alloted
time must end the turn immediately.
A stopwatch with pause capability should be kept handy to time the turn.
The pause capability should be invoked when an out-of-game action occurs,
e.g. the pizzaman rings, another beer is needed, or the phone rings.
Players may agree to forgo this rule at any time in the game.
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Coaches do not roll to determine the quantity of Special Play cards that they receive.
Each team will be given two Special Play cards plus any additional cards allowed due to their handicap.
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Regeneration skill is based on revised rule.
Regeneration rolls are successful on a roll of 4 or more.
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Coaches may make purchases at the start of a game in lieu of having
to make all purchases at the end of the previous match.
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The following Special Play Cards will not be used:
"It Wasn't Me", "Flu Bug", "Press Gang", "Injured in Practice",
"Blatant Foul", "Crazy Referee" and "Away Fans Banned".
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Coaches may start and enter a new team at any time.
All new teams are to have a value of 1,000,000 gold.
Players may not be transferred between teams.
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Game MVP's will be randomly chosen from five players nominated by the team coach.
If a team is to receive more than one MVP, the head coach has the option
of nominating five new players for each selection or of selecting the
MVP from the players remaining in the original nomination.
A player may not receive two MVP's per game.
- A team may have up to two Apothecaries. Each Apothecary may perform one action per game.
Experienced Player Rules
In order to provide flexibility to the basic game,
a system created by the Blood Bowl game designer was
devised and posted to the Blood Bowl mailing list
on 30 November 1995.
These characters simulate players not found in the normal game:
mercenaries for hire,
loner players of other races,
and oddballs picked up by official Blood Bowl teams.
This system is in effect for this tournament.
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Experienced playes may be created and substituted for normal players any time during the season.
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Experienced players gain star player points like normal players.
They do not count against the big guy rules.
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ADDENDUM: There is a soft limit of 4 experienced players per team.
Coaches may exceed 4 experienced players per team, but such a
team shall be made public.
The consensus of all coaches
shall dictate
on a case-by-case basis
whether a given team with more than 4 experienced players may be allowed.
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The cost of an experienced player is given by the formula below.
The limits of an experiences character's attributes is also given by the rule below.
Experienced players must be a minimum value of 3 points or 30,000.
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The cost for an experienced player is as follows:
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STARTING VALUE: Players start with 5 points, to which is added the following:
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MOVEMENT: MA2 = -4; MA3 = -3; MA4 = -2; MA5 = -1; MA6 = 0; MA7 = +2; MA8 = +3
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STRENGTH: +/- ((ST-3) * 3),
plus a further 3 points if the ST>3,
plus yet another 3 points if ST>6
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AGILITY: +/- ((AG-3) * 2)
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ARMOUR: AV6 = -3; AV7 = -2; AV8 = 0; AV9 = 1; AV10 = 3
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SKILLS & THINGS: +2 per skill/mutation/etc, the block skill counts as +4
- COST IN GOLD PIECES:
10 or less points, cost = points * 10,000
11 or more points , cost = 100,000 + ((points-10) * 5,000)
- A utility for calculating experienced players is available at the tournament web site.
- An analysis of the standard Blood Bowl and Death Zone players shows that
the player price is often less than the value of the character generated by this
forumla.
This is shown in the Cost and Value columns of the Experienced Player Reference Sheet.
Therefore, this rule is best used to provide odd ior unique characters not
provided by the normal rules: an Dwarf that can catch, an Elf with regeneration, a fast mummy.
Commissioner Dan Becker author