OFFICIAL RULES SPIKE! MAGAZINE TOURNAMENT

The Tournament will be run in three phases: the Qualifying Round, the Semi-Final Round and the Final Round. See Tournament schedule for the dates of each round.

Qualifying Round

  1. The Qualifying round will be played in the open tournament style. Coaches will challenge each other and schedule games on their own. A coach may make up to three formal challenges, although they may make any number of informal requests to play. Coaches must respond to a formal challenge within three days of receiving one. Rules regarding challenges as described in Death Zone do apply.

  2. All teams shall be newly established (Rating=100) teams. Their first game must be an official Tournament game. All Blood Bowl rules for organizing a team apply. Only Star Players as listed in Blood Bowl and Death Zone are allowed.

  3. All winnings, injuries, etc. carry through to subsequent games per normal rules, except as revised by League rules.

  4. Each coach may only have one team playing in the Tournament. Coaches must indicate the team which will be playing by the registration date. Information on teams and coaches will be distributed to all coaches who register.

  5. Games that are tied after a complete game will be decided by one half of sudden death overtime. The game will be considered a Tie if neither team scores by the end of the overtime period.

  6. Normal handicaps will apply to all games, including Semi-finals and Finals.

  7. League rules revisions will apply to all games. Any disputes during games will be resolved by a die roll and will be addressed by all coaches at a later date.

  8. Only games played after the start of the Qualifying round are eligible for consideration in the Tournament.

  9. A team may play any number of games in the Qualifying round. However, a team may not play the same opponent twice.

Conclusion of Qualifying Round

At the conclusion of the Qualifying round, the coaches will submit the final results of their three "best" games to the Tournament Sponsors. The submission for each game must include the team played, final score, casualties for and against and the date the game was played. Coaches must also submit the results of all games played by their team during the qualifying round. Each game will be given a score as follows:

Win 15 points + difference in final score
Tie 10 points
Loss 5 points - difference in final score(minimum of zero points)

The resulting scores from each of the three games submitted will be added. Example: A team submits Win: 2-1; Win: 3-1; Loss: 1-2. Total score 16+17+4=37 points.

The four teams with the highest total scores will advance to the Semi-Finals. The fifth place team will be placed as an alternate and will play if one of the top four teams can not play in the Semi-Finals.

If there are tie scores, the results will be decided by the following factors, in descending order:

  1. Outcome of common game in Qualiffying Round (if any).
  2. Total number of wins in Tournament games.
  3. Total number of touchdowns scored in games submitted.
  4. Total number of "Casualties For" in games submitted.
  5. Team ratings.

Semi-Final Round

The Semi-Finals will be played between the four teams with the highest scores from the Qualifying round. The team with the highest score will play the team with the lowest score. The two remaining teams will play each other. All injuries caused in the Qualifying round will still be in effect.

Winnings in the Semi-Final Round will be worked out as normal. Coaches may make purchases at the conclusion of the Qualifying and Semi-Final Rounds.

If a game ends in a tie during the Semi-Final or Final rounds, the first overtime is one flill half of play. If the game is still tied after a half of overtime, the game will continue as sudden death overtime halves until one team scores.

Final Round

The winners of the Semi-Final Round will play each other in the Final Round for the Tournament Championship and the Spike! Trophy.

The losers from the Semi-Final may play for third place, if both coaches agree. If the teams do not play, they do not receive any prizes for playing in the Final Round.

There will be no normal winnings for games played in the Final Round. Winnings and prizes will be as follows:

Winner: 200K Gold and + 1D6 to Fan Factor and SPIKE! trophy (with Trophy reroll)
Second Place: 100K Gold + 1 to Fan Factor
Third Place: 60K Gold + 1 to Fan Factor
Fourth Place: 30K Gold + 1 to Fan Factor

Fan Factor increases are in addition to any increase due to the normal Fan Factor roll at the end of the game.

At the end of the Finals, the Spike! MVP award will be given to the player with the most Star Player Points. Only players from teams in the Tournament are eligible. The player receives 5 SPP's and his team receives +1 to their Fan Factor as a result of his award.

Blood Bowl League Rues Revisions

  1. Players killed during their team's first three games may be replaced by coaches at no cost. The replacement must be a player of the same or lesser value. All Star Player Points earned by the killed player are lost. The replacement takes place at the end of the game.
  2. Players which are seriously injured during their team's first three games do not have to roll on the Serious Injury table or miss additional games. The player does miss the remainder of the game in which thev ar~ injured.
  3. All optional rules will be in effect except the KickOff table and the Weather table which will not be used.
  4. Coaches do not roll to determine the quantity of Special Play cards that thev receive. Bach team will be given two Special Play cards plus any additional cards allowed due to their handicap.
  5. Regeneration skill is based on revised rule. Regeneration rolls are successful on a roll of 4 or more.
  6. Coaches may make purchases at the start of a game in lieu of having to make all purchases at the end of the previous match.
  7. The following Special Play Cards will not be used: "It Wasn't Me", "Flu Bug", "Press Gang", "Injured in Practice", "Blatant Foul", "Crazy Referee" and "Away Fans Banned".
  8. Coaches may start a new team at any time. All new teams are to have a value of 1,000,000 gold. Players may not be transferred between teams.
  9. Game MVP's will be randomly chosen from five ~layers nominated by the team coach. If a team is to receive more than one MVP, the head coach has the option of nominating five new players for each selection or of selecting the MVP from the players remaining in the original nomination. A player may not receive two MVP's per game.
  10. A team may have up to two Apothecaries. Bach Apothecary may perform one action per game.

Commissioner Kevin Mooney author