Whoever has the larger share of the gate (when the gate is rolled at the start of the game) gets a + 1 to their rolls to injure an opponent who has been knocked out of bounds.
** A team casualty is one caused by a card or the unfortunate rolling of an opponent and can not be assigned to an individual player.
*** Individual casualties against a stronger player resulting from a foul are only worth a flat 3 points. However, fouls resulting in death are awarded the 2 bonus points.
~ So if a strength 4 player takes out a strength 6 player, the team gets +2 points, even if he used assists to make the play. (Your chance to gang up on my Big Boys!)
~ So if a strength 4 player takes out a strength 6 player (unassisted), the team gets +4 points. (Dauntless is uselul here!)
The Winner of the contest is whoever gets the most points~.
The winner gets the cup and divides the winnings with the first runner up.
The Cup awards your team an extra Random Event card for all fliture games as long as you hold the Cup.
In addition, there is a $350,000 purse which is divided up according to the following chart:
Dice Roll | Winner's Purse | Runner Up Purse |
---|---|---|
1-2 | 100,000 | 250,000 |
3-4 | 200,000 | 150,000 |
5-6 | 300,000 | 50,000 |
The dice is rolled by the winning team.
A team MVP goes to the team with the most casualties committed (not most casualty points!!) during the 5 game contest.
An Individual MVP goes to the player with the most casualties committed (not casualty points!) during the
5 game contest.
Commissioner Brian Peebles author